![]() ![]() It even looked significantly better than the 2011 HD remasters of Resident Evil 4 and Resident Evil: Code Veronica. Revelations started out as a visually impressive game, pushing Capcom’s MT Framework mobile engine hard on the Nintendo 3DS. Resident Evil: Revelations is back, cleaned up for the home console big screen, and trotted out just in time for the late-spring doldrums when new releases are few and far between. Thanks to the anything-for-profits nature of the modern video game business, however, second chances are common these days. It was a shame too, since Resident Evil: Revelations was, in fact, the best game in the series since Resident Evil 4. It couldn’t even be bothered to spell the game’s name correctly on the package. By comparison, Revelations went from being a new chapter in the Resident Evil universe to a side story released to keep 3DS fans happy until they could get their hands on the “real” next Resident Evil. Capcom gave it almost no promotion. On top of all that, Capcom announced Resident Evil 6 months before Revelations was released, and it was a markedly better looking game – at least in trailers – than its 3DS cousin, and it was the continuation of the franchise’s overall story line. What’s more, the game was terribly awkward to play without a $20 add-on, the Circle Pad Pro, and that peripheral was only available in limited quantities. ![]() ![]() It was the forgotten months of the 3DS, after the hype of the launch wore off, but before the handheld managed to connect with audiences. First, it arrived for the Nintendo 3DS during a period when Nintendo was still desperately struggling to find an audience for the machine. ![]() When the handheld story in Capcom’s aged horror series came out at the beginning of 2012, there was no end to its bad luck. The additional new content isn’t exciting ![]()
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